I am currently looking after a AAA - BAFTA award winning gaming studio in Guildford. We are keen for a Lighting Artist to get on board along with a number of other positions and help to take the company to the next level.
At least 3 years of experience as a lighting artist or equivalent senior artist role, working on at least one AAA title (Preferable)
In-depth understanding and practical experience of lighting in either real-time gaming engines or in high-end CGI productions
A strong portfolio of work which demonstrates the ability to work with both realistic and stylised lighting/visual styles
An excellent understanding of composition and colour theory
Experience using Unreal Engine would be an advantage, but not a necessity
Key skills and responsibilities
Taking game scenes and lighting them to both a creative and technical brief.
Help to drive narrative story telling through effective use of colour, light and mood. Using lighting to help convey emotional experiences.
Working closely with the art team to improve workflows and processes.
Collaborating with other disciplines such as 3D modellers and VFX artists, graphics programmers and level designers to create great AAA game experiences.
Unreal Engine, or similar (UNITY, CryEngine, Frostbite, etc.)
Baked and real-time lighting techniques in modern game engines.
Working knowledge of rendering engines such as Renderman, VRay, Mental Ray or Arnold would be useful.
Compositing and colour grading experience is preferred.
The x4 projects that are being worked on are quite honestly immense. They consists of x2 VR projects and x2 AAA projects. All projects are under NDA due to the nature of impact we wish to make when bringing each game to market.
The team is currently up to 120 people, with the need to grow by 20-30 people at some speed. This includes office expansion!
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