Technical Artists needed for a AAA BAFTA award winning gaming studio on the edge of London. They are currently working on 2x AAA Cinematic titles, 2x VR titles and 1 unknown. They work to a photo realistic style and tend to follow a Horror style genre however are not limited to this.
The primary role of this position is to create high quality animation rigs for the environment and creatures, as well as working closely with the art team to improve the quality and efficiency of the content workflow.
At least 2 years of experience as a Technical Artist, working on at least one AAA title.
Understanding of rigging pipelines and able to provide solutions to complex deformation models.
Understanding of art authoring packages and transitioning data to engine.
Experience using Unreal Engine would be an advantage, but not a necessity.
KEY SKILLS AND RESPONSIBILITIES:
The main and routine tasks of this position are:
Working with the animation team to define and create animation rigs for both the environment and creatures.
Own the skinning process for a variety of rigged assets.
Act as the bridge across both technical and creative disciplines.
Comfortable with all forms of character / prop deformation (bones, blend shapes, displacement maps).
Create tools and scripts which increase productivity of the art team and other content creators.
Debug problems in engine and provide solutions.
Foresee potential issues and communicate effectively to department leads.
Critique assets on an ongoing basis to drive continual improvement and ensure quality across the game within defined budgets.
Substance Designer & Painter
Additional knowledge of any of the following would be an advantage:
Maya scripting languages
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